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TA (Technical Artist)

Primary Roles


  • ​Technical art programming for current or future games

  • Producing of HLSL shader for diverse materials in Unity

  • Revision of project performance and optimization of project performance

  • Support on building art pipelines and troubleshooting for graphics-related issues

  • Engagement in new visual R&D for new projects and different styles


  • More than 3 years of work experience

  • Full-time position available

Preferred Qualifications


  • ​HLSL/C# or C++ coding skills

  • High understanding of the Unity render pipeline

  • Experience with profiling and debugging tools

  • Experience developing game pipelines or tools

  • Experience developing on programs like 3DS Max / Houdini / Maya / Blender / Substance

  • Interest in researching and learning new skills

  • Experience producing or playing VR games - Good English communicational skills

​Application process

​Please submit the following documents to

  • Resume

  • Portfolio

  • Cover Letter

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