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TA (Technical Artist)
Primary Roles
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Technical art programming for current or future games
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Producing of HLSL shader for diverse materials in Unity
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Revision of project performance and optimization of project performance
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Support on building art pipelines and troubleshooting for graphics-related issues
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Engagement in new visual R&D for new projects and different styles
Requirements
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More than 3 years of work experience
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Full-time position available
Preferred Qualifications
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HLSL/C# or C++ coding skills
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High understanding of the Unity render pipeline
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Experience with profiling and debugging tools
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Experience developing game pipelines or tools
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Experience developing on programs like 3DS Max / Houdini / Maya / Blender / Substance
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Interest in researching and learning new skills
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Experience producing or playing VR games - Good English communicational skills