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TA (Technical Artist)

Primary Roles

  • ​Programming technical art for current or future games

  • Producing HLSL shader for diverse materials in Unity

  • Revising and optimizing project performance

  • Supporting art pipelines building and graphics-related issues troubleshooting

  • Engaging in visual R&D for new projects design or current game improvement

Required Qualifications

  • More than 3 years of work experience

  • Full-time position available

Preferred Qualifications


  • ​HLSL/C# or C++ coding skills

  • High understanding of the Unity render pipeline

  • Experience with profiling and debugging tools

  • Experience developing game pipelines or tools

  • Experience developing on programs like 3DS Max / Houdini / Maya / Blender / Substance

  • Interest in researching and learning new skills

  • Experience producing or playing VR games - Good English communicational skills

​Application Process

​Please submit the following documents to

  • Resume

  • Portfolio

  • Cover Letter

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